Make a Snake game for Android written in Python – Part 1

I wanted to code my first android app for a long time but I didn’t really know where to start. I wasn’t really excited at the idea of having to learn Java and was worried that my current level of C++ wouldn’t be enough. So I began to look for a way to code the app in my go-to language : Python. Using Python allows for reuse of the native libraries, which can come in very handy. And it obviously comes with the usual Python magic and agility.

In the following tutorial, I will explain how to code and deploy a simple app on Android : the classic snake game that we all played on the famous and indestructible nokia 3210 (well, my version of it anyway). I personally code on Ubuntu 14.10 with Python 2.7, so this tutorial assumes a similar set-up on your side.

Table of contents

The Kivy framework

After a few research on stack overflow, I discovered Kivy, an open source Python library made for cross platform development, just what I needed. The fact that they are a young open source project with a great documentation and community convinced me to give it a go.

As for the performances concerns that might arise at the idea of using Python to build an app, Kivy answers by using Cython so that the most intensive parts of the code are compiled down to the C level. Plus, it uses the GPU as much as possible for graphics-oriented calculations, freeing up CPU resources for other tasks.

There is a great deal of resources available to start with Kivy :

  • The official documentation
  • Kivy’s Wiki, where you’ll be able to find pretty much everything that wasn’t covered in the doc (examples, code snippets, tutorials, talks, widgets developed by the community etc.)
  • You can find an /example folder on their repository. Try to run them all at least once and you’ll see that most situations you will encounter are covered there (I especially like the demo showcase. It became as useful to me as the bootstrap doc is for web dev tasks).

Well that’s that. Let’s get down to it shall we ?

Setting up the environment

We will see how to set up SublimeText, add the corresponding packages and syntax highlighting so that it’ll be tailored to our needs. If you are more comfortable using another editor, just skip this part.

The mains things we will need are :

  • Sublime Text 3
  • Package Control : a package manager that will allow us to easily add functionalities to our editor
  • Anaconda : an awesome Python package adding auto-completion, code linting (super useful to easily format the code so that it follows PEP8 standard) and more.

Everything you need in order to do that is explained in this great tutorial : setting up sublime text 3 for full stack python development.

One more thing : kivy uses its own templating language in order to separate the front-end logic from the back-end. Its syntax is not natively recognized by ST3 so we need to add a custom syntax highlight file.

The procedure is quite simple :

  • Download to following syntax definition : kivy.tmLanguage
  • In ST3, click on Preferences/Browse Packages…
  • There should be a /User folder in the directory. Copy your .tmLanguage file here, restart ST3 and you’ll be all set!

Intalling Kivy


To run properly, kivy needs 3 main dependencies : Cython, pygame and the python-dev package. If you’re using Ubuntu, you may also need the gstreamer library which is used to support some of the video capacities of the framework.

# install cython package
sudo pip install cython

# install dependencies for pygame
sudo apt-get build-dep python-pygame
sudo apt-get install python-dev build-essential

# install pygame (you need mercurial to use the hg+ command)
sudo pip install hg+ 

# install gstreamer 
sudo apt-get install gstreamer1.0-libav


# add kivy's repo to the list iof usable repositories 
sudo add-apt-repository ppa:kivy-team/kivy
sudo apt-get update

# install kivy
sudo apt-get install python-kivy


We’re going to use it to package our app and deploy it on an Android smartphone. Just plug your phone, type the magic words in the console and that’s it, you app is installed! Pretty neat.

sudo pip install buildozer

To quote their readme :

Buildozer is a tool for creating application packages easily.

The goal is to have one “buildozer.spec” file in your app directory, describing your application requirements and settings such as title, icon, included modules etc. Buildozer will use that spec to create a package for Android, iOS, Windows, OSX and/or Linux.

Note : you will also need a java jdk. If you don’t have one installed, openjdk7 should be good. Furthermore if you’re on a 64bit system, you’ll need the 32bit versions of your dependencies (I got the tip from there).

# install java jdk
sudo apt-get install openjdk-7-jdk

# install 32bit dependencies
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install libncurses5:i386 libstdc++6:i386 zlib1g:i386 

Is it working ?

Before we start to make our snake, let’s take a few minutes to check if everything is working as it is supposed to. Nothing is more annoying than discovering a new technology, jumping right into the code only to find several hours later that it can’t compile because of some damned dependency.

To prevent that from happening, we will build and deploy the illustrious ‘Hello World’. I won’t explain much since I would only be poorly paraphrasing their wiki, so if you need a more basic understanding I can only direct you there.

First let’s initiate buildozer in our directory from the terminal :

buildozer init

Edit the buildozer .spec file (only the lines written here):

# (str) Title of your application
title = Hello World

# (str) Package name = helloworldapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.helloworldapp

# comment these two
# (str) Application versioning (method 1)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/

# uncomment that one
version = 1.0.0

Our ‘Hello World’ App :

import kivy
kivy.require('1.8.0')  # update with your current version

from import App
from kivy.uix.button import Button

class DummyApp(App):

    def build(self):
        return Button(text="Hello World")

if __name__ == '__main__':

The code is available on the repository. Each successive commit will correspond to a stage of progress in our tutorial.

We’re now ready to build the app and deploy it. Back to the terminal :

buildozer android debug # will create the apk file in a ./bin folder

buildozer android debug deploy # if you want to install the apk directly on your phone

Yay, your first app on a smartphone! How does it feel ?
We’re finally ready to start our Snake.

Go to part 2.

(“Nay, it didn’t work.” Feel free to ask about any issue in the comments, but be warned that my knowledge is directly proportional to my ability to phrase questions on stackoverflow ^^).

Note : buildozer and adb sometimes make a great couple…sometimes they don’t. Don’t ask me why. So if buildozer gets stuck on # Deploy on adb, use adb directly : go in the /bin folder of your app where the apk file was compiled and use adb install YourApp.apk. If it still doesn’t work (adb doesn’t recognize your device, or your device is unauthorized) : adb kill-server. Then make sure you restart it as root : sudo adb start-server. And if it still doesn’t work…tough life eh!


  1. Hello,
    When I run buildozer android debug deploy
    I get an error “Aidl not found, please install it”
    What can i do?

    1. Hello Yannis,

      I found a stackoverflow question that might be related to your issue, let me know if this helps:

      1. Thanks for your response but nop, it doesn’t work (I get the same message).
        I am usinf 32bit Lubuntu. and run buildozer inside the project directory. What is Aidl?… can’t find any info on Google

        1. Before Aidl not found I see this
          Refresh Sources:
          Failed to fetch URL, reason: File not found
          Fetched Add-ons List successfully
          Refresh Sources
          Fetching URL:
          Failed to fetch URL, reason: File not found
          Refresh Sources:
          Fetching URL:
          Failed to fetch URL, reason: File not found
          Refresh Sources:
          Fetching URL:
          Failed to fetch URL, reason: File not found
          Packages available for installation or update: 0

          Refresh Sources:
          Failed to fetch URL, reason: File not found
          Fetched Add-ons List successfully
          Refresh Sources
          Fetching URL:
          Failed to fetch URL, reason: File not found
          Refresh Sources:
          Fetching URL:
          Failed to fetch URL, reason: File not found
          Packages available for installation or update: 0

  2. Finally I got it working…
    At the beginning I got the Aidl error which was fixed by installing some stuff on the android sdk (I think Android SDK build tools 19.1).
    Then I got an error “command failed: ./ -m kivy” -d “helloworld” which was fixed by changing cython version to 0.21.2. I found out that different versions of Kivy support up to a certain version of cython (

    1. I ran into a very similar problem for a christmas project, I hope it’s not happening to everyone trying to compile the tutorial’s app. Even tried by compiling on the VM image they provide on Kivy’s official website but no luck so far.

      I’ll try to update the tutorial as soon as possible. If anyone wants to create an issue and/or do a pull request to make the update I’ll gladly accept the help (the bounty for this is set to 1 beer in Montreal).

  3. when i ran a command buildozer android debug every thing went fine i got the apk file in bin folder but when i installed it on my mobile it shows me loading and the app gets closed.

  4. Nice one, I hope to see more of your posts! If some of you are looking for some more tips about creating a game, I recommend this blog too:

  5. I’ve been getting buildozer running this afternoon with a view to trying the snake tutorial. This is on Ubuntu 16.04.2 (running under Virtualbox).

    I got the Aidl error too. That was resolved by following the instructions for Ubuntu 16.04 on

    I then got an error “AttributeError: ‘Context’ object has no attribute ‘hostpython'”. That was resolved by adding hostpython2 to the requirements line in buildozer.spec as per

    I then got errors relating to the javac version requested in buildozers’s Apache Ant configuration. Ant was asking for version 1.5 but that’s not supported in openjdk-8 which is the oldest version available on Ubuntu 16. In order to install openjdk-7, I followed the “Option2 Automatic installation” instructions in MDMower’s answer on

    Now Hello World compiles, not sure if it runs though. 🙂 Hope that helps anybody else trying to follow the tutorial.


  6. … and Snake runs on my phone. Bonus! Thanks for a well-structured and non-trivial example of using Screen Manager. Everything else I’d seen so far was either a mass of hacks or considered that displaying a button using the .kv file was a complex use case. 🙂

    1. I’m really glad this write-up was useful for you, and congratulations on fixing the missing dependencies! I tried last year when I was making a little game based on this code for my friends and ended up giving up because I couldn’t get a build.

      I’m travelling at the moment but when I get a chance I’ll add the information that you provided to the tutorial so that others can find it easily.

  7. i created my first app through kivy and buildozer and deployed it on my phone and it successfully gets deployed and executed but when i created my second app and deploy it then it replaces the first app and crashes.

Leave a Reply to Shridhar Cancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.